Build:Elementalist - Staff DPS (2024)

Build:Elementalist - Staff DPS (1) Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Strikedamage,Utility and Crowdcontrol

Designed for: WvW Zerg

Difficulty:

TBD

Contents

  • 1 Overview
  • 2 Template Code
  • 3 Skill Bar
    • 3.1 Skill Variants
  • 4 Specializations
  • 5 Equipment
    • 5.1 Consumables
    • 5.2 Variants
    • 5.3 Consumables
  • 6 Usage
  • 7 Related Builds

Overview

A backline DPS build for Elementalist in WvW Zergs that provides damage, CC and field support. Requires a precise usage of skills and positioning to survive. Also, somewhat accessible by F2P, more new player friendly and straight to play than the weaver build Staff Backline

Template Code

[&DQYfLykbJS51AAAAkAAAAE4BAADrAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]

Copy Template Code

Skill Bar

Skill Variants

Utility

  • Build:Elementalist - Staff DPS (2)Glyph of Storms

Specializations

Variants

  • Build:Elementalist - Staff DPS (3)Bountiful Power for pure damage

Equipment

Head
Marauder

Shoulders
Marauder

Chest
Marauder

Hands
Marauder

Legs
Marauder

Feet
Marauder

Backpiece
Marauder

Accessory
Marauder

Accessory
Marauder

Amulet
Marauder

Ring
Marauder

Ring
Marauder

Staff
Marauder

Sigil

Sigil

Staff
Marauder

Sigil

Sigil

Rune
x6

Infusion
x18

Consumables

feast option with additional damage reduction.

Variants

Stats

  • Feel free to use as much Berserker's gear as you can without dying

Consumables

    • feast option with additional power and ferocity.

Usage

General

  • Having 2 Staffs is purely for the stacking sigil purpose. As soon as you achieve 25 stacks of Build:Elementalist - Staff DPS (4)Sigil of Superior Sigil of Bloodlust and get out of combat you should swap back to the Staff without it.
  • This build requires rapidly switching between attunements.
    • You can switch while you are still casting a skill without interrupting the cast.
  • Build:Elementalist - Staff DPS (5)Mist Form (and sometimes Build:Elementalist - Staff DPS (6)Lightning Flash) will be used mainly for self defense as reposition tool, temporarily avoiding ground heat and denying enemies tunnel visioning on you. Prioritize living over dealing damage. Lightning Flash can also be used while CC'ed.
    • Don't attempt to rely on Build:Elementalist - Staff DPS (7)Final Shielding.
  • You can interrupt Build:Elementalist - Staff DPS (8)Ether Renewal by using stow weapon as soon as you are full healed in order to save time

Staff

  • Build:Elementalist - Staff DPS (9)Fireball can consist a decent part of your damage.
    • It also helps with self Build:Elementalist - Staff DPS (10) Might uptime thanks to Build:Elementalist - Staff DPS (11)Pyromancer's Puissance
    • Beware of enemy reflect skills though
    • Build:Elementalist - Staff DPS (12)Chain Lightning is also a good option for cleaving a downed clump, since it bounces.
  • Staff #2 skills are strong damage fillers (with low cooldown) to rotate between while Meteor Shower isn't available. Bear in mind Ice Spike and Eruption aren't instant.
    • Build:Elementalist - Staff DPS (13)Lava Font makes significant part of your sustained pressure after Meteor Shower. Look for casting it off cooldown to maximize ground pressure.
    • Build:Elementalist - Staff DPS (14)Lightning Surge quick cast and good damage, will be used to pick off single targets, try to cast it on enemies stacked to hit multiple foes.
    • Build:Elementalist - Staff DPS (15)Ice Spike whilst being Water gives significant 300-radius damage and justifies, along with the Water 4-5 skills, going into Water Attunement
    • Build:Elementalist - Staff DPS (16)Eruption gives reliable damage, assuming the the slow proc time. Can be used as preventive ground pressure and for cleaving.
  • Staff#3 skills are somewhat ignorable in this build, but can bring some utility.
    • Use Build:Elementalist - Staff DPS (17)Gust for the extra CC, it doesn't require LoS.
    • Build:Elementalist - Staff DPS (18)Geyser for tiny heals and a water field
    • Build:Elementalist - Staff DPS (19)Flame Burst tiny damage, land it for Build:Elementalist - Staff DPS (20) Burning uptime, which increases damage via Build:Elementalist - Staff DPS (21)Pyromancer's Training, and follow up with a hard hittng skill.
  • Build:Elementalist - Staff DPS (22)Unsteady Ground, Build:Elementalist - Staff DPS (23)Frozen Ground and Build:Elementalist - Staff DPS (24)Static Field will be used mainly for the CC along with your team damage pressure. Build:Elementalist - Staff DPS (25)Unsteady Ground's direction is based on your where your character is looking. Turn briefly while casting the skill to aim it and effectevily blocking the passage.
  • Build:Elementalist - Staff DPS (26)Healing Rain and Build:Elementalist - Staff DPS (27)Windborne Speed can be used to soften condition pressure, benefiting from the large radius, and to remove soft CC on allies, respectively.

Meteor Shower

  • Build:Elementalist - Staff DPS (28)Meteor Shower is your main damage source, but it has a long cast time. Try to place it on spots the enemy stack will tend to be, rather than where it is now. Very useful for cleave
    • Try to be in a safe spot while channeling. If you get interrupted midcast, the amount of meteors and damage will be lower.
    • If you realize the skill won't connect, you have a small window to cancel (stow) the skill before the meteors start to go off, putting it on a 4s CD
    • Watch out for the incoming damage from 24px Retaliation, be ready to heal u
  • Meteor Shower should always be followed up, as soon as possible, by Build:Elementalist - Staff DPS (29)Arcane Wave in Build:Elementalist - Staff DPS (30)Earth Attunement to ensure an Build:Elementalist - Staff DPS (31) Immobilize from the trait Build:Elementalist - Staff DPS (32)Elemental Surge
    • Build:Elementalist - Staff DPS (33)Arcane Wave is also very effective when used inside a Spellbreaker's Build:Elementalist - Staff DPS (34)Winds of Disenchantment
  • By the end of the channel, you can find yourself out of position or focused by enemies. You can avoid this in two ways:
    • Use Build:Elementalist - Staff DPS (35)Lightning Flash after you start casting
    • Using Build:Elementalist - Staff DPS (36)Burning Retreat immediately before starting the cast

Conjure Fiery Greatsword

  • Build:Elementalist - Staff DPS (37)Conjure Fiery Greatsword (FGS) provides great mobility and a damage boon when wielded. It can be used after casting Build:Elementalist - Staff DPS (38)Meteor Shower to increase the damage.
    • You should still swap attunements, mainly between Build:Elementalist - Staff DPS (39)Fire Attunement and Build:Elementalist - Staff DPS (40)Air Attunement for damage, while yielding the FGS.
    • Remember that you can retrieve the FGS conjured on the ground if you are still around. It stands for 30s.
  • Cast Build:Elementalist - Staff DPS (41)Firestorm on top of downed enemies and/or the enemy stack. Despite the small radius, it hits 10 targets and should be used after Build:Elementalist - Staff DPS (42)Meteor Shower to maximize damage.
  • Build:Elementalist - Staff DPS (43)Fiery Rush will be used mostly for mobility, chasing down and bursting a single target or repositioning.
  • Build:Elementalist - Staff DPS (44)Fiery Whirl will be taken mainly to deal damage in melee range, while evading through enemies. Try to use it after Firestorm.
  • Build:Elementalist - Staff DPS (45)Flame Wave spam it while on melee to maintain DPS after you burned through the FGS skills, but it isn't worth to drop yet.

High Spike Damage

  1. Start in Fire
  2. Build:Elementalist - Staff DPS (46)Lava Font
  3. Build:Elementalist - Staff DPS (47)Meteor Shower
  4. Build:Elementalist - Staff DPS (48)Earth Attunement
  5. Build:Elementalist - Staff DPS (49)Arcane Wave
  6. Build:Elementalist - Staff DPS (50)Eruption
  7. Build:Elementalist - Staff DPS (51)Water Attunement
  8. Build:Elementalist - Staff DPS (52)Ice Spike
  9. Build:Elementalist - Staff DPS (53)Air Attunement
  10. Build:Elementalist - Staff DPS (54)Lightning Surge
  11. Build:Elementalist - Staff DPS (55)Fire Attunement
  12. Build:Elementalist - Staff DPS (56)Lava Font
  13. Build:Elementalist - Staff DPS (57)Conjure Fiery Greatsword
  14. Build:Elementalist - Staff DPS (58)Firestorm
  • This combo allows 3 high damage skills to all hit at once if cast quickly, spiking for extremely high damage.

Related Builds

  • Staff Backline
Build:Elementalist - Staff DPS (2024)

FAQs

What are the best sigils for elementalist? ›

Your sigils of choice should be sigil of earth, torment and smoldering (when condi focused build) or force, impact, air and fire (when power focused build). For staff the fire traitline is somewhat mandatory since it gives extra duration on your lava font and overall excellent dps buffs.

What is the best leveling weapon for a necromancer gw2? ›

Weapons. Necromancer's weapons get much stronger once elite specializations like Scourge or Reaper have been unlocked, but while leveling Dagger and Axe mainhands are ideal. Staff can also provide some cleave damage, which Necromancer lacks at times.

Do weapon swap sigils work on Elementalist? ›

Engineers, elementalists, and bladesworns cannot swap weapons during combat. If you choose to leave either the main hand or offhand weapon slot empty in one of the sets, the game will not swap the empty slot, and instead automatically use the weapon in that slot from the first set when you switch to the second.

What is the best secondary for elementalist? ›

Secondary professions for an Elementalist
  • 2 Elementalist/Ranger.
  • 3 Elementalist/Monk.
  • 4 Elementalist/Necromancer.
  • 5 Elementalist/Mesmer.
  • 6 Elementalist/Assassin.
  • 7 Elementalist/Ritualist.
  • 8 Elementalist/Paragon.
  • 9 Elementalist/Dervish.

What is the highest DPS weapon in gw2 Necromancer? ›

Dagger is your highest damage mainhand. It attacks fast, hits hard, generates a ton of LF, and gives a little utility. It's your shortest range weapon, though, so you'll be getting hit more, too. Pair this with focus for a chill and high LF gen or with warhorn for movement speed, cripple, and a daze.

What beats a Necromancer? ›

Crusader - His bonus damage is effective against both the Necromancer and his skeletons, and the Crusader can use Stunning Blow to stop the Necromancer in his tracks.

What gem should Necromancer use? ›

For the Necromancer, Sapphire and Skull or Ruby gems are the prime selections. Sapphire is a super option for amplifying your Critical Strike Damage to Crowd Controlled Enemies, while Skull bolsters your healing through Enhanced Blood Surge. Ruby simply increase your Life.

What gives the most electro sigils? ›

Opening Chests

Every chest in Inazuma rewards the player with Electro Sigil, increasing in quantity depending on the rarity of the chest.

What is the sigil of elemental affinity? ›

The Sigil of Elemental Affinity is a sigil added by Blood Magic that grants the user several forms of environmental protection. These forms of protection range from fall damage negation, to water breathing, to fire immunity, all at a small LP cost while active.

What to do with elemental sigils? ›

Elemental Sigils can be used as offerings to the regional trees such as the Sacred Sakura Tree in Inazuma, the Tree of Dreams in Sumeru, and the Fountain of Lucine in Fontaine!

How many legendary sigils are there? ›

A maximum of 8 legendary sigils can be added to an account's Legendary Armory, enough for all land and aquatic weapon sets.

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