Elden Ring: How Fall Damage Works (2024)

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  • How Fall Damage And Death Are Calculated

  • How To Survive A Fall

  • Do Dexterity And Equip Load Affect Fall Damage?

  • Does Time Spent Falling Matter And Can Torrent's Double Jump Save You?

Elden Ring has followed in Sekiro's footsteps and has a dedicated jump button. In the world of soulsborne games, this is revolutionary. It's opened up new methods of traversal that seemed impossible just a few years ago. Small ledge in your way? That's no longer a game-breaking obstacle, just hop on over it.

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But, with a new mechanic comes experimentation, and with jumping, this means falling to your death a lot. Fall damage in Elden Ring seems random, but it isn't. There are a lot of times when you'll aim for the bushes and end up a runeless bloodstain instead. Here's everything - and we mean everything - you need to know about how fall damage works in Elden Ring.

Updated November 29, 2023, by Sean Murray: Don't die to an unfortunate misjudged jump. This guide to fall damage in Elden Ring is here to help you leap from ledges without fear (or at least less fear). We've also updated this guide with improved formatting and more links to other helpful Elden Ring topics.

How Fall Damage And Death Are Calculated

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We've all looked at a drop and thought, "Aye, I'll live that, no problem," only to hear our Tarnished's knees crumble into dust upon impact with the ground below. We've survived similar falls and barely taken any damage, so what gives? It can make the game feel random, but it's actually very precise. Thanks to YouTuber Illusory Wall, we know how it all works now.

You take fall damage starting at 16m and die anytime you fall 20m or more. That's a really narrow window, so it feels like you should survive a 30m fall if you can survive a 15m one with no damage at all.

This is different from Dark Souls, where you start taking fall damage at five meters. The change was likely made to encourage vertical exploration.

A 16m fall will cause you to lose 30 percent of your health. This is a fixed ratio, meaning increasing your Vigor won't make you take less fall damage. A 19.99m fall will make you lose 50 percent of your health. A centimeter more and you die. The damage increases in a fairly linear way from 16m to 20m.

The reason it all feels so random is that it's really hard to judge a difference of four meters in a video game. Also, when you fall almost 20m you have half your health left, so intuitively it feels like you should be able to survive a much bigger fall, but that's simply not the case. No matter what, if you drop more than 20m, you die.

There are a few scripted parts of the game where a fall won't kill you, but these are pretty obvious when they occur. To avoid spoilers, we won't mention when and where these happen, but if the ground crumbles below you or a beam breaks with you on it and you survive, it's not a glitch. If you die when that happens, it means you've been had and shouldn't step on that thing again.

There are also some specific parts of the game where a fall below 20m will kill you, but that's because you passed through a kill plane designed to stop you from falling for ages and then dying anyway, or getting stuck. The most notable examples of this are when you fall off shore-side cliffs, into the ocean, and down elevator shafts.

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How To Survive A Fall

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It's important to reiterate, there is nothing that will help you survive a drop of 20m or more. However, there are some items and tools that will help you judge a fall or mitigate all fall damage up to 20m entirely.

Rainbow Stones are your best bet for avoiding falls that will outright kill you. Just drop one off a ledge you're eyeing up and Rainbow Stones shatter if the fall is deadly. You can find them in the overworld and also craft them as soon as you have the Crafting Kit. This is sold by Merchant Kale at the Church of Elleh site of grace, right in your initial spawn area in Limgrave.

It takes just one Ruin Fragment to make, and they can be found scattered over most crumbled buildings.

Where To Find The Crafting Kit

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In-Game View

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If you have to do a big jump, try colliding with the slopes or edges on your way down. If they jut out enough, these can count as landing spots and help break your fall, turning them into loads of small ones rather than one big one.

However, sliding down slopes generally doesn't count as a landing, and you'll likely die when you hit the ground. This has been the case in previous Soulsborne games.

The Longtail Cat Talisman, Soft Cotton, and Assassin's Approach incantation will negate all fall damage, but a 20m drop will still kill you. They only turn fall damage off, they don't increase the distance you can fall.

The wording of the Cotton and incantation both read that they reduce fall damage, but they do the same as the Longtail Cat Talisman and actually negate it entirely.

Longtail Cat Talisman

Soft Cotton

Assassin's Approach

This can be found in the Acadamy of Raya Lucaria, at the bottom of the big lift. Go via the Schoolhouse Classroom site of grace. It's on a body behind a rogue pendulum statue. These are hard to kill, so feel free to doge past it, loot the body, and get the hell out of there.

You need the Nomadic Cookbook 7 to make this. It's found in Limgrave at the end of a broken bridge just east of Stormveil Castle. It takes three Rowa Fruit and one Smouldering Butterfly to make one piece.

You need to get the Assassin's Prayerbook from the Roundtable Hold and give it to someone who can teach incantations. Down the stairs by the blacksmith and through two sets of Stonesword Key doors. The incantation costs 12 FP to cast and requires 10 Faith to use.

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Honestly, none of these are really worth your while as they only prevent you from taking damage during that four-meter window, and it's not that much damage anyway. The only need for any of this is if you're already badly damaged and there's a long drop you absolutely have to make.

These items work if you're on Torrent as well. You can use the Cotton or cast Assassin's Approach while off Torrent, then get on, and they'll still negate fall damage.

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Do Dexterity And Equip Load Affect Fall Damage?

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In short: Yes, both Dexterity and your equipment load have an effect on the amount of fall damage you take in Elden Ring.

Dexterity can reduce the amount of fall damage you take, but before you go respeccing into it, you'll want to know how little it really does. Below 21 Dexterity, the stat has no bearing on your fall damage. From 21 to 99 Dexterity, you take slightly less fall damage. At 99 Dexterity, you take 20 percent less fall damage overall.

This isn't 20 percent of 100, but 20 percent of the damage values. So a drop of 16m with 99 Dexterity will take off 24 percent of your total Vigor instead of 30, and a drop of 19.99m will take off 40 percent instead of 50. This is a minuscule difference, so don't spec into Dexterity just for this. No matter your Dexterity, you still die falling 20m or more.

Your equipment load can increase the amount of fall damage you take. A light or medium equip load will have no impact on your fall damage, but a heavy or overloaded equip load will increase fall damage. At exactly 70 percent equip load - the amount needed to become heavy - you won't see a damage increase, but from 71 percent to 100 percent the damage you take will increase up to 10 percent. Falling just under 20m will now do 55 percent damage, and 16m will do 33 percent damage. Nothing to write home about.

At 150 percent equip load, this increases to 30 percent, meaning falling 16m will now do 39 percent damage, and 19.99m will do 65 percent damage.

These differences are so minuscule they're barely worth writing or thinking about, but people want to know the answers, so here they are. In short: Don't worry about your Dexterity or equip load, it barely matters in relation to fall damage.

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Does Time Spent Falling Matter And Can Torrent's Double Jump Save You?

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No. It doesn't matter how long you fall for, it has no impact on the damage you take. If you get stuck in a fall animation for around 12 seconds, you die, but that's just to stop players from falling out-of-bounds forever or getting stuck on a glitched rock. A longer fall may kill you, but that's likely because if you fall further, the two tend to go hand in hand.

Can the goodest boy in Soulsborne history save you with their trusty double jump? Also no. Torrent's double jump won't save you from a lethal fall. The only thing that seems to matter to Elden Ring is where you started and where you land. If you land 20m below where you started, you die.

There does appear to be a small glitch with Torrent. Landing on some sloped surfaces like ruins won't count as a proper landingif you quickly jump as soon as you land, meaning what looks like two small jumps get counted as one big one and kill you.

Two other notable occurrences when falling on Torrent include him dying but you living, and some spirit springs having different radii that protect you from fall damage. The former is likely because Torrent already had low health or because he fell 20m and then the animation that knocks you off caused you to land just under 20m. The latter is possibly due to how the developers intended you to explore areas, but the crux of it is some spirit springs have a much larger fall protection radius than others. Play it safe and just aim for the bullseye.

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Elden Ring: How Fall Damage Works (2024)

FAQs

Elden Ring: How Fall Damage Works? ›

You take fall damage starting at 16m and die anytime you fall 20m or more. That's a really narrow window, so it feels like you should survive a 30m fall if you can survive a 15m one with no damage at all. This is different from Dark Souls, where you start taking fall damage at five meters.

How does fall damage work? ›

Fall damage measures the extent of your character's injuries when they fall. Characters (PCs) take the same amount of damage landing on the ground or in water. PCs take 1d6 points of bludgeoning damage for every 10 feet they fall. The maximum amount of fall damage your PC can take is 20d6, regardless of altitude.

Is there an item that negates fall damage in Elden Ring? ›

Longtail Cat Talisman is a Talisman in Elden Ring. Longtail Cat Talisman negates non-lethal Fall Damage. Your character will still suffer fatal damage if they fall too great a distance. Players can use talismans in Elden Ring to boost a variety of Stats.

How does fall damage in Elden Ring work? ›

You take fall damage starting at 16m and die anytime you fall 20m or more. That's a really narrow window, so it feels like you should survive a 30m fall if you can survive a 15m one with no damage at all. This is different from Dark Souls, where you start taking fall damage at five meters.

Do you take fall damage with slow falling? ›

Slow Falling is a status effect that causes the affected mob to fall slower and take no fall damage, but does not prevent ender pearl damage.

Is there a way to cancel fall damage in Elden Ring? ›

The Longtail Cat Talisman is one of the Talisman items in Elden Ring that can redice fall damage when worn. A brooch depicting Lacrima, the long-tailed cat. Renders the wearer immune to fall damage. However, it cannot prevent falling to one's death.

How do you survive a fall in Elden Ring? ›

Dropping a Rainbow Stone off a cliff or other height can test whether or not you'll die from making that same fall. If it breaks upon hitting the ground below you, you'll know that you'll perish from taking the leap, too. But if it lands and illuminates the area around it, you'll know you'll be able to safely descend.

Does dexterity reduce fall damage? ›

Leveling up Dexterity can reduce Fall Damage. Dexterity begins reducing fall damage at 21 and above, though the overall effect is minor. Fall Damage is reduced all the way to 99 dexterity, where the damage reduction maxes out at 20% (e.g. a ~19.9m fall now reduces 40% HP instead of 50%).

Does equip load affect fall damage in Elden Ring? ›

Equip Load in Elden Ring is another thing that modifies fall damage, and the amount increases once a character reaches 71% of their max load. Specifically, 16-meter falls deal 33% max health damage and 20-meter falls deal 55% max health damage at 100% equip load.

What is the most common damage in Elden Ring? ›

Standard physical damage is the most common.

What weapon does the least damage in Elden Ring? ›

The Soldier's Crossbow does a lot less damage even compared to the Hand Axe or Dagger. More than that, it's also a slow weapon and bolts can be quite rare in Elden Ring.

How far can you fall without damage? ›

Demetrios Demetriades, a professor of surgery at the Kerk School of Medicine of the University of Southern California, told Live Science. "If someone falls more than 60 feet [18 m], this is usually lethal, and it is extremely unlikely, or a miracle, if a patient falls from higher than 80 feet [24 m] and survives."

How long does it take to hurt after a fall? ›

In general, pain can start anywhere from a few minutes to a few days after the fall. Some serious head and back injuries can go weeks, sometimes months, unnoticed. For this reason, getting any potential injuries checked by a doctor can prevent further damage; getting the care you need is important.

What are the consequences of a fall injury? ›

Falls can result in: Physical consequences: fractures and disability. Social consequences: increased financial burden, disruption to daily routine. Psychological consequences: stress due to uncertainties and inability to live independently.

Does fall damage have a cap? ›

For the fall damage cap of 20d6=70 damage, full health adventurers with only 36 hp (4th-5th level characters) are more likely than not to survive. For a theoretical terminal velocity cap of 150d6=525 damage, a level 20 raging barbarian would guaranteed survive, but would probably still be unconscious and dying.

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