Living Rock Caverns (2024)

"LRC" redirects here. For the monsters of the Living Rock Caverns, see living rock creature.

Living Rock Caverns (1) The official world for Living Rock Caverns is world 83 (P2P).

Living Rock Caverns
Living Rock Caverns (2)
Release17 September 2009 (Update)
MembersYes
LocationDwarven mines
TeleportsMax Guild's skill portals
MusicLiving Rock
Features
Living Rock Caverns (3) 1 (Pulley lift)
See features section below
Map
See map section
[view][talk]

The Living Rock Caverns is a members-only area that was added on 17 September 2009. The area was designed for players with high levels in Fishing and Mining.

There are no quest or skill requirements necessary to enter this area. However, it is a dangerous area, as aggressive level 92 living rock creatures guard the resources, so training skills here may very well be interrupted regularly and dangerous. Wearing the magic golem outfit or fury shark outfit (or any of the component shark sets) will cause the creatures to be tolerant.

Living Rock Caverns (4)

Contents

  • 1 Mine info
  • 2 Dungeon info
  • 3 Getting there
  • 4 Features
    • 4.1 Farli's Camp
    • 4.2 Mining
    • 4.3 Fishing
      • 4.3.1 Cavefish
      • 4.3.2 Rocktail
  • 5 Monsters
  • 6 Map
  • 7 Music unlocked
  • 8 Update history
  • 9 Trivia

Mine info[edit | edit source]

Living Rock Caverns
Rocks
RequirementsNone

Dungeon info[edit | edit source]

Living Rock Caverns
Floors1
Cannons allowedAllowed
Resource dungeonNo

Getting there[edit | edit source]

The Living Rock Caverns are found below the dwarven mines beneath Ice Mountain, near Falador.

Features[edit | edit source]

Farli's Camp[edit | edit source]

Living Rock Caverns (7)

In the central part of the cavern, Farli has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their bank, similar to using a bank deposit box. Players can deposit all of an item quickly by using an item with Farli's lift and pressing the 'all' option in the chatbox or four on their keyboard.

Mining[edit | edit source]

Mining in the Living Rock Caverns requires levels 70, 73, and 80 Mining for concentrated coal deposits, living rock remains, and concentrated gold deposits, respectively. The concentrated gold and coal deposits are special rocks that yield five ores at a time or ten if using the corresponding stone spirits. Prior to the Mining and Smithing rework, deposits would collapse, making it temporarily impossible to mine from it and forcing players to move to another deposit. This no longer happens, and a single deposit can be mined for as long as desired.

Living Rock Caverns (8)

The official world for mining here is world 83. This can be useful for avoiding taking too much damage from the various creatures that live in the dungeon, especially for lower level players. However, the large number of players moving about can make the world unplayable for those with lower-end bandwidth due to lag and game stuttering. Mining with graphics at Minimum or Low settings is advisable (see Graphic options).

A safe-spot can also be utilised at the southernmost gold deposit by standing against the eastern side of the rock against the wall.

Living Rock Caverns (9)

Other "rocks" found in the cavern are the remains of the living rock creatures. These are found directly after killing creatures. The remains are minable by the player who killed the creature immediately and by other players after a one minute delay. The remains contain between five and 20 living minerals, which are used as bait for fishing rocktails.

Fishing[edit | edit source]

Two types of fish can be caught in the Living Rock Caverns: cavefish and rocktail. Attempting to cook raw food on Farli's spit-roast yields the message: It would be a bit rude to do that while Farli is cooking here.

Cavefish[edit | edit source]

Cavefish require a fishing level of 85 and give 300 Fishing experience per catch using a fishing rod (in the inventory or tool belt) and fishing bait (unless the tier 1 prawnbroker perk for baitless fishing has been unlocked). Cavefish heal2,200life points each (up to a player's maximum life points) and give a +2 boost to either Attack, Strength, Defence, Ranged, or Magic. Cavefish require a Cooking level of 88 to cook for 214 Cooking experience.

Rocktail[edit | edit source]

Rocktail require a fishing level of 90 and gives 380 Fishing experience per catch using a fishing rod (in the inventory or tool belt) and living minerals. Rocktails heal 2,300 life points and can heal up to 10% higher than a player's maximum life points, making it among the best single-bite foods in the game. Rocktail requires a Cooking level of 93 to cook for 225 Cooking experience. Eating the fish raw using the Bunyip's Swallow Whole scroll does not currently give the special bonuses.

Cooked rocktail is an ingredient in rocktail soup and powerburst of vitality.

Monsters[edit | edit source]

The caverns are home to the living rock creatures. The caverns are populated with living rock protectors and living rock strikers, both level 92 monsters who use melee, along with ranged for the latter. They can be assigned as a potential slayer assignment by Kuradal. In addition, a level 95 living rock patriarch spawns erratically every two hours, which can be killed for a small range of guaranteed loot.

Wearing any version of the full magic golem or shark outfit will make the creatures tolerant of the player.

Unlike other monsters, the living rock creatures only start their spawn timer when their remains are successfully mined. However, due to the low price of living minerals, it is typically not worth mining their remains and more profitable to instead simply kill more living rock creatures, since they will automatically despawn after a set time.

Map[edit | edit source]

Music unlocked[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

  • patch 11 August 2014(Update):
    • Pets can now scavenge in the Living Rock Caverns.
  • patch 29 May 2013(Update):
    • Living rock creatures no longer drop bones.
  • patch 4 January 2012(Update):
    • Waterfalls in this area now animate correctly.
  • patch 12 April 2011(Update):
    • Items are now more visible when dropped in this area.
  • patch 24 November 2010(Update):
    • Various typos fixed in this area.
  • patch 19 August 2010(Update):
    • We've increased the size of the rope's clickable area in this area.
  • patch 9 November 2009(Update):
    • Improved some walls in the Living Rock Caverns.
    • Made the water look better in the Living Rock Caverns.
  • patch 7 October 2009(Update):
    • You should be able to mine creatures you kill in the living rock caverns even if you lose connection.

Trivia[edit | edit source]

  • This area has unusual fishing spot sizes. Cavefish fishing spots are 1x1 like most other fishing spots throughout the game, while the rocktail fishing spots are 2x2.
  • If the remains are left unmined, the living rock protectors and strikers have the longest respawn times for non-boss monsters.
Location within the Dwarven mines
NPCs
Enemies
Scenery
Items
Music

vde

Mines

Asgarnia
Surface
Dungeon
Fremennik Province
Surface
Dungeon
Kandarin
Surface
Dungeon
Karamja
Surface
Dungeon
Kharidian Desert
Surface
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Misthalin
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Morytania
Wilderness
Keldagrim
Tirannwn
Feldip Hills
Anachronia
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Asgarnia
Kandarin
Karamja
Kharidian Desert
Misthalin
Morytania
Fremennik Province
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Troll Country & The North
Keldagrim
Tirannwn & Galarpos
Elite dungeons
Others
Living Rock Caverns (2024)
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