Starship (2024)

Starship (1)The subject of this article is from the Orbital update.

The information from this article is up-to-date as of 28 May, 2024.

The subject of this article is from the Orbital update.
The information from this article is up-to-date as of 28 May, 2024.

Starship (2)

The Starship is the major means of travel in No Man's Sky.

Contents

  • 1 Summary
  • 2 Characteristics
  • 3 Starship Catalogue
    • 3.1 Notable ships
  • 4 Starship Archetypes
    • 4.2 Fighter - High Damage Bonus
    • 4.4 Hauler - High Shield Bonus
    • 4.6 Living Ship - Living Technology
    • 4.7 Solar - Solar Sails
    • 4.9 Freighter
  • 5 Buying a starship
  • 6 Starship by price
  • 7 Crashed starships
  • 8 Starship components and technology
    • 8.1 Upgrading Starship Technology
      • 8.1.1 Technology Blueprints
      • 8.1.2 Upgrade Modules
    • 8.2 Upgrading Living Ship Technology
      • 8.2.1 Technology Blueprints
      • 8.2.2 Upgrade Modules
  • 9 Upgrading A Starship Class or Size
  • 10 Starship destruction
  • 11 Version Differences
  • 12 Pre-order starships
    • 12.1 Pre-release starships
  • 13 Additional Information
  • 14 Gallery
    • 14.1 co*ckpit view
  • 15 Historical links
  • 16 References

Summary[ | ]

Starships, or ships, play a major role in No Man's Sky. They are necessary for gameplay progression unless a player wishes to stay on one planet the whole game. Starships allow players to travel between planets and solar systems, fight in space battles, engage in space encounters, reach the centre of the galaxy, store resources, and trade. The player begins the game with one starship and may acquire additional starships later. A maximum of twelve starships may be part of a player's fleet, although no more than six will be located in the freighter hangar at any time. The other ships can be swapped out using the quick menu.

Players are not the only entities that use starships. NPC-controlled starships, including pirates and Sentinel Interceptors, populate the skies on planets as well as the interplanetary space within star systems. In addition to acting as a primary source of new starships, NPC starships carry valuable resources and products for sale, and they can be followed to locate certain inhabited points of interest.

Due to the static nature of seeds in No Man's Sky, a well-documented ship will always be findable. A system that spawns rare designs (e.g. exotic) in its first wave landing on a space station will always do so on revisit / reload. The same is true for wait timers on stations for ship types. If a particular ship has piqued your interest, the best grinding spot is a station it lands on as part of the first group.

NOTE: The listed Cargo and Tech Inventory sizes below are their starting values. Once a ship has been upgraded to S rank, all ship inventories can be increased to 60 technology slots, with varying cargo slots depending on ship type.

Characteristics[ | ]

All ships are defined by the following main aspects:

  • Cargo space
  • Technology space
  • Damage potential (base: 33.8 - 56.7) [Shuttles/Explorers/Haulers have 33.8 at Class C] Damage potential calculation with Photon Cannon and no upgrades equipped (basedamage + classbonus% + (120 x classbonus x 2.3142))
  • Fuel efficiency (launch costs are doubled in Survival and Permadeath Game modes)
  • Hyperdrive range (base: 101 light-years)
  • Shield absorption (default: 165.0; bonuses are calculated as 165*(1+0.007122xB%))
  • Maneuverability (depends on a ship type and class).

All of these can be upgraded with technology blueprints. These aspects can also have modifiers based on a ship's type and class (see below).

Starship names are procedurally generated, but a ship can be renamed in the same way as planets or stars.

Starship Catalogue[ | ]

Starship (3)

For a catalogue of discovered Starships to scroll through, compare, find locations to buy, and to collect detailed information about, refer to the Starship Catalogue page. Note that these pages contain minimal information about the Starship archetypes themselves.

Notable ships[ | ]

Starship Archetypes[ | ]

Starship (4)

There are eight types of starships: Shuttle, Fighter, Hauler, Explorer, Exotic, Interceptor, Solar, and Living Ship. Among these archetypes are four letter-grade classes: C, B, A, and S.

  • C-class ships have the fewest inventory spaces, and if there is a class bonus, it will be no more than 20%.
  • B-class ships take up the three inventory sizes below the maximum of the tier size, and they have a 20% or more class bonus.
  • A-class will have either the maximum number of slots or one slot less than max, and has a 35% or more class bonus.
  • S-class ships do not necessarily have the max amount of inventory slots. You can have an S-class ship with fewer slots than other ships of the same type (fighter/explorer/etc.). [this fact confirmed as of Sept. 2019]
  • S-class ships have a 50% or more class bonus (excluding exotics).
  • Note: Due to the game's mechanic of always rounding down, a 59.99% ship will still display 59%. Finding a 'seemingly' perfect ship in any class is thus as likely as winning the lottery. Collectors, don't try!

Every star system has 21 different ship designs: seven Shuttles, nine specialist types (three of each: Fighter, Hauler, and Explorer), four more of a single specialist type based on that system's dominant race, and one Exotic. A solar ship has an 85% chance of spawning instead of a shuttle in outlaw systems and a 10% chance to do so in other systems. S-class ships will spawn more often in rich economies. Note that a ship's properties are randomized each time it lands. The only consistency is in the design and thus tier. If you are already in a wealthy system, it can be beneficial to wait for your favourite design to have a good dice roll. During multiplayer an NPC ship can have a different class for each player. The properties are rolled for each one individually.

NOTE: do not change the numbers in the table below without providing actual proof from the game.

Spawn chances based on economy:

EconomyStarship (5)Starship (6)Starship (7)Starship (8)
Poor60%30%10%0%
Average49%35%15%1%
Wealthy30%40%28%2%
Outlaw85%5%5%5%

NOTE: do not change the numbers in the table above without providing actual proof from the game.

Starship (9)

Each type of ship has three tiers of inventory sizes: a small, medium, and large, though Shuttles do not have a large size inventory. The sizes can be identified by the style of wings (or the size of the fuselage for the Shuttle) or by scanning the ship using the Analysis Visor. (See images below to identify traits of ships with large inventory as well as how to interpret Analysis Visor output.) The archetypes and their major differences are as follows:

Starship (10)

Every ship type's technology inventory can be upgraded to 60 slots on S class.

Shuttle - Low & Balanced Bonuses[ | ]

Ships of this type have balanced stats, with no significant class bonus compared to the other archetypes. These ships look typically blocky with a rectangular canopy, but some ships in this class have a tubular fuselage. Shuttles do not have a large inventory tier but are great for starter travellers due to their cheap cost and increased low-tier inventory space.

  • Base Launch Cost: 16.7%
  • Maneuverability: Medium (272.5-330.0)
  • Cargo Upgrade Limit: 110
  • Inventory:
SizeCargoTech
minmaxminmax
Small24321219
Medium28361826
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (11)0
Starship (12)38383835
Starship (13)815815815815
Starship (14)2530253025301535

Fighter - High Damage Bonus[ | ]

Starship (15)

Ships of this type feature a damage potential class bonus. These ships are the mascot ships of No Man's Sky and are also the primary starships of pirates across the galaxy. They also have high Maneuverability, making them outstanding in dogfights.

  • Base Launch Cost: 25%
  • Maneuverability: Very High (387.5-445.0)
  • Cargo Upgrade Limit: 100
  • Inventory:
SizeCargoTech
minmaxminmax
Small24281419
Medium24321424
Large30381930
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (16)81500515
Starship (17)24458151520
Starship (18)507524302030
Starship (19)709024383545

These ships are more commonly found in Vy'keen systems.

Explorer - High Hyperdrive Bonus & Low Launch Cost[ | ]

Starship (20)

Ships of this type feature a hyperdrive range class bonus. These ships usually feature abstract shapes connected together with many thin, slender pieces with smooth surface, giving it insectoid or arthropodic look. They have super high hyperdrive range, perfect for adventurers.

  • Base Launch Cost: 12.5%
  • Maneuverability: High (387.5-445.0)
  • Cargo Upgrade Limit: 110
  • Inventory:
SizeCargoTech
minmaxminmax
Small24291419
Medium24321924
Large30382430
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (21)001525510
Starship (22)41630451020
Starship (23)152050852025
Starship (24)3040901202532

These ships are more commonly found in Korvax systems.

Hauler - High Shield Bonus[ | ]

Starship (25)
Starship (26)
Starship (27)

Ships of this type feature a shield absorb class bonus, and they also boast high starting inventory spaces. These ships are the largest out of all starships, and may or may not have wing features on them.

  • Base Launch Cost: 25%
  • Maneuverability: Low (192.5-250.0)
  • Cargo Upgrade Limit: 120
  • Inventory:
SizeCargoTech
minmaxminmax
Small30361218
Medium36401824
Large40482030
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (28)018305100
Starship (29)38405581505
Starship (30)81560752337510
Starship (31)15309512545581015

These ships are more commonly found in Gek systems.

Exotic - High & Balanced Bonuses[ | ]

Starship (32)

Exotic is a special ship type. Ships of this type stand out for their unusual features, high class bonuses and high prices for a small sized ship. Exotic ships will always be S-class. They come in two main categories: Ball exotics, and squid exotics.

  • Base Launch Cost: 25%
  • Maneuverability: High (387.5-445.0)
  • Cargo Upgrade Limit: 105
  • Inventory:
SizeCargoTech
minmaxminmax
Small24302028
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (33)5075709075954050

Living Ship - Living Technology[ | ]

Starship (34)

Living Ships feature a large amount of technology slots with emphasis on damage output and hyperdrive range. They are categorized by their "Organic" looking architecture, with many parts moving during flight. They were first added in the Experimental Branch on 18/02/2020, then were officially released as part of the Living Ships update. The Living Ships can be obtained through purchasing a Void Egg and following its questline or by buying it like any other. After the first, subsequent Living Ships cost 10,000 nanites to obtain, rather than building it from scratch.

These ships utilize Biotechnology to function, being completely incompatible with synthetic ship technology, both constructed and procedurally generated, and all technologies use different fuel than their synthetic counterparts. Being an organic being, no new technology can be "installed", but upgrades can be obtained via Space Encounters. The ship's inventory can be expanded with spawning sacs, found by both living frigate expeditions and found in cargo on derelict freighters.

Installing the specified nodes on your living ship will give you the seed generated upgrades of the class specified. However, for A class or lower nodes, if you choose to mutate an existing node to upgrade the class, it will give you a randomly assigned node of better class that is not bound to the seed generation model regardless of the number of reloads you take.

NOTE: C class Nodes that have zero stats do exist. These give the following replacement description: "BIO_UPGRADE_0_STAT_COMMON_DESC"

  • Base Launch Cost: 25%
  • Maneuverability: Low (192.5 - 250.0)
  • Cargo Upgrade Limit: 120
  • Inventory:
SizeStorage SacsOrgan Chamber
Medium3630
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (35)5075153875951015

Solar - Solar Sails[ | ]

Starship (36)
Starship (37)

Ships of this type have extendable solar sails and are most often found in outlaw systems. At S-class, they offer damage bonuses similar to Exotics, but their shield and hyperdrive bonuses are substantially lower.

Solar ships are equipped with a Vesper Sail, a unique piece of technology which increases Pulse Drive performance and slowly recharges launch thrusters. While ships of this class have lower hyperdrive bonuses, they have the best pulse speed and performance of any class due to this technology. The Vesper Sail cannot be purchased or equipped on any other ship class. (without any third party tools)

  • Base Launch Cost: 25%
  • Maneuverability: High (387.5-445.0)
  • Cargo Upgrade Limit: 110
  • Inventory:
SizeCargoTech
minmaxminmax
Small24301318
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (38)815815815510
Starship (39)234583015301020
Starship (40)4560233830452030
Starship (41)6075235038503540

Salvaged - Sentinel Technology & Low Launch Cost[ | ]

Starship (42)

Salvaged ships (often known as interceptors) are salvaged sentinel ships, rebuilt and salvaged for manual use. Like the Living Ship, it has unique technology, such as the Anti-Gravity Well and Crimson Core. Unlike living ships, however, they do not have their own special upgrades to their technology, instead using regular ship upgrades. However they require different materials to refuel their technology. The sentinel cannon equipped on salvaged ships typically has higher fire rate than the regular photon cannon equipped on other starships, and it has less damage per shot, but the DPS (Damage Per Second) is better than most other shiptypes. Salvaged ships also have the ability to hover mid-air, unlike any other ship. (besides some haulers)

  • Base Launch Cost: 12.5%
  • Maneuverability: Medium (245.0-302.5)
  • Cargo Upgrade Limit: 120
  • Inventory:
SizeCargoTech
minmaxminmax
Large32402228
  • Type bonus (+%):
ClassDamageShieldHyperdriveAgility
minmaxminmaxminmaxminmax
Starship (43)815380815
Starship (44)2445815382030
Starship (45)507512203102030
Starship (46)608020355104050

Freighter[ | ]

Freighters are considerably more expensive (and much larger) than any starship, with prices ranging as high as 178 million units. Unlike the above starships, Freighters cannot land on planets or be flown by the player. They contain a large amount of inventory space, and can be used as a mobile base, including farming and other base-related functions. Only one Freighter can be owned at a time; however, the player may trade in their current Freighter for one within a Space Fleet if they have enough units to make up the difference.

  • Cargo Upgrade Limit: 120
  • Inventory:
TypeCargoTech
minmaxminmax
Standard1519812
Capital24341220
  • Type bonus (+%):
ClassHyperdriveFleet Coordination
minmaxminmax
Starship (47)715110
Starship (48)10191020
Starship (49)40602040
Starship (50)60804060

Buying a starship[ | ]

To purchase a ship, players must visit trading posts, space stations, outposts, or freighter hangars. Ship prices depend on the archetype, number of slots, and class. Ship prices do not depend on the number of technologies installed or damaged, on the type bonuses for a specific archetype and class, on the vendor, or on your standing with the faction of the vendor.

Once a ship has landed, players may trade with the owner, preview the ship's capabilities and if desired, offer to purchase it. Due to the ships being procedurally generated, players may never encounter the same type of ship with the exact same configuration twice, though fighters are more likely to appear as duplicates since there are fewer possible design configurations. Even starships that are similarly designed may not have the same amount of inventory space offered. By reloading a save, you can force new ships to appear, rather than waiting for the current ones to leave.

The prices of ships in No Man's Sky are listed on the Price Catalogue - Starship page.

To purchase a new ship at a trading post or a space station, you may trade-in your current ship as part of the deal. The new ship's value is as shown in the table, and the trade-in value of your current ship is 70% of the value in the table. If the new ship's value is higher than the trade-in value (this is normally the case), you must make up the difference in units. If the new ship's value is lower than your trade-in value, then no units are exchanged (i.e. you do not collect the difference). If you are trading in a Crashed Ship, the trade in value will be reduced by the percentage of Damaged Component slots.

For example, suppose you want to trade in a 38-slot B-class Hauler for a 48-slot S-class Hauler. The new ship costs 126 million units as per the table. The trade-in value of your current ship is 23.8 million units (70% of the table value of 34 million), so you must supply an additional 102.2 million units to make the deal. If 19 of the 38 slots on your B-class Hauler contain Damaged Components, the trade-in value will be reduced by 50% to 11.9 million units.

Trade-in values did not exist prior to the Pathfinder update. Ships obtained prior to the Pathfinder update have been classified as C-class and assigned a monetary value based on the amount of slots. The maximum possible value for a pre-Pathfinder ship is 49 million units.

If you want to shop for a new Starship inside the HUB Region or other Civilizations etc. refer to the Starship Catalogue to find the ship that suits you the best.

Starship by price[ | ]

Values in the table are in thousands of units. This table reflects the values of ships as of the Visions update, which included a significant reduction in the cost of freighters.

Crashed starships[ | ]

For additional tips

From time to time, a player may encounter a crashed ship. If the crashed ship is larger or of a better Class or design than the current one, the player may wish to consider abandoning the current ship and taking over the crashed ship. However, the player can just purchase it for 0 credits and keep both.

At first, it might seem that getting a bigger or better ship for free is always a good deal. However, a crashed ship needs extensive repairs to be fully functional and can drain a player's time and resources.

Several of the crashed ship's base technologies are damaged. Further the crashed ship always has damaged inventory slots that require more resources to repair before they can be used. The unit cost associated with items needed for inventory repair alone may be more than the net cost to purchase an equivalent vessel at a space station. There is also the cost to rebuild your old technologies if you want to have them in both ships instead of moving them and leaving your original ship underpowered. Finally, you will have to refill the empty hyperdrive, pulse engine, launch thruster, phase beam or other weapon, and deflector shield. Even after all this, though, repaired weapons have half the damage output of never-damaged weapons, so you will want to add a new weapon if you plan on using the ship in space combat.

On the other hand, if you find a damaged ship that is much larger than something you could otherwise currently afford at a star station, you can keep it and switch over now and repair the slots one by one as you gradually accumulate more units and resources. Paying a few extra units now to repair a crashed 48-slot S-class Hauler might save a lot of time waiting for one to show up at a star station, if that's what you ultimately want.

If you do decide to exchange your current ship for a crashed ship you can also just trade it in for a fully repaired ship. Even a beat up massive Hauler can be worth 10 million units and offer the chance to attain a decent Fighter. Of course you can dismantle as many upgrades in the ship as you want beforehand to gain resources.

NMS has significantly changed the way crashed ships are handled with each game revision, and much of the early advice pertaining to crashed ships is now obsolete.

  • Foundation - transmissions can no longer be picked up by signal scanners, making finding crashed ships much more difficult than it was in the initial release.
  • Pathfinder - ship classes now affect inventory space, and as such, a crashed ship is more likely to have a totally random number of slots.
  • Atlas Rises - removed the exploit whereby a ship with multiple damaged inventory slots could be traded in for the same price as an undamaged ship.
  • NEXT - players do not have to exchange their ship for a crashed ship and can't re-attain their own ship if they did exchange it. However, they can just purchase it and keep both to salvage the entire ship or just parts.
  • Synthesis - added a capability to scrap starships, including the crashed ones.

Starship components and technology[ | ]

Starship (51)

Starships typically come with five key components preinstalled in their inventory: Launch Thruster, Pulse Engine, Photon Cannon, Deflector Shield and Hyperdrive; additionally, some starships also come with Efficient Thrusters and/or a second starship weapon. Freighters always have a Freighter Hyperdrive in the technology inventory.

Living Ships have equivalent key components: Neural Assembly, Pulsing Heart, Spewing Vents, Scream Suppressor and Singularity Cortex. Additionally, they have Grafted Eyes which are an equivalent of Phase Beam.

Many starship components can be upgraded, including drives, weaponry, fuel capacity and defensive mechanisms. The upgrades available will vary based on the type of ship being modified. These can all be upgraded by collecting necessary resources and crafting the technology.

  • As of the Pathfinder update, new technology for starship upgrades can be purchased with Nanite Clusters from Gek traders located in space stations.
  • As of the NEXT update, these traders also sell Upgrade Modules for Nanite Clusters which contain procedurally generated starship technology upgrades.

Character Figurines (aka Bobbleheads) are available for install, and grant small bonus increases to ship functions.

Upgrading Starship Technology[ | ]

Technology Blueprints[ | ]

These upgrades can be made by the player by acquiring the blueprints through purchases or as rewards in response to in game achievements/quests.

SystemsClassTechnology / UpgradeEffect
Launch/Take offStarship (52) Launch ThrusterRequired for landing and lift-off
Starship (53)Launch System RechargerRecharges LT at 4% per minute
Starship (54)Starship (55) Efficient ThrustersLaunch cost -20%
Pulse System (System Travel)Starship (56) Pulse EnginePowers all in-flight systems
Starship (57)Starship (58) Sub-Light AmplifierIncreases pulse engine speed
Starship (59)Starship (60) Instability DriveIncreases fuel efficiency
Starship (61)Starship (62) Flight Assist Override+11% Maneuverability
Starship (63)Starship (64) Photonix Core+25% Power, +15% Boost, +11% Maneuverability
Defense SystemsStarship (65) Deflector ShieldEnergy shield that protects spacecraft
Starship (66)Starship (67) Ablative Armour+7% Shield Strength
Hyperdrive (Interstellar travel)Starship (68) HyperdriveTravel to Yellow Systems
Starship (69)Starship (70) Indium DriveTravel to Yellow, Red, Green & Blue Systems
Starship (71)Starship (72) Emeril DriveTravel to Yellow, Red & Green Systems
Starship (73)Starship (74) Emergency Warp UnitAllows escape from combat by warping
Starship (75)Starship (76) Cadmium DriveTravel to Yellow & Red Systems
Combat SystemsStarship (77) Photon CannonRate: 7 shots/sec / Overheat: 5.6s / Cooldown: 4s
Starship (78)Starship (79) Nonlinear Optics+21% Heat Dispersion
Starship (80) Phase BeamSpacefaring beam weapon and asteroid mining tool
Starship (81)Starship (82) Fourier De-Limiter+11% Heat Dispersion
Starship (83) Positron Ejector20 shot, wide cone of destruction, lacks range
Starship (84)Starship (85) Fragment Supercharger+20% Accuracy / +25% Range
Starship (86) Infra-Knife AcceleratorRapid sequences of fire.
Starship (87)Starship (88) Q-ResonatorChanges 2 shot to 3 shot per volley, increasing Dmg
Starship (89) Cyclotron BallistaLarge concentrated ball of charged particles
Starship (90)Starship (91) Dyson Pump+11% Heat Dispersion
Starship (92) Rocket LauncherHighly destructive weapon
Starship (93)Starship (94) Large Rocket Tubes+20% Heat Recovery
AccessoriesStarship (95) Teleport ReceiverIncreases material teleport range from 50u to 150u
Starship (96) Economy ScannerGrants ability to check a system's economy details
Starship (97) Conflict ScannerGrants ability to check a system's Conflict Level
Starship (98) Cargo Scan DeflectorGrants ability to scramble enemy cargo scans

Upgrade Modules[ | ]

These upgrades can normally only be purchased from Starship technology merchants at the Space station and occasionally as a reward for completing a task (repairing a Crashed Ship, repairing Damaged Machinery, etc).

Starship (99)
Module NameStats DrawnModule ImprovesStarship (100)Starship (101)Starship (102)Starship (103)Starship (104)
MinMaxMinMaxMinMaxMinMaxMinMax
Starship (105) Launch Thruster1C 1

B/A 1-2

S/X 2

Launch Cost-5-10-10-15-15-20-20-5-25
Boost012558810010
Starship (106) Pulse EngineC 1-2

B 2

A 2-3

S 3

X 1-3

Fuel Efficiency5101015152020525
Maneuverability17.5112516518120
Boost110101510201025130
Starship (107) Deflector ShieldAlwaysShield Strength102010202030307.537.5
Starship (108) HyperdriveC/B 1

A/S 2

X 1-2

Warp Cell Efficiencyn/an/a100100100
Hyperdrive Range5010011516516522022026550320
Starship (109) Photon Cannon2C/B 1-2

A 2-3

S 3

X 1-3

Fire Rate011223303
Heat Dispersion011223304
Damage8161220162420 (6)28 (8)832 (9)
Starship (110) Phase Beam2C/B 1-2

A/S 2

X 1-2

Heat Dispersion103535555575759510100
Damage30404050506060 (24)70 (27)3080 (30)
Starship (111) Positron2C 1-2

B 2-3

A/S 3

X 1-3

Fire Rate5101014141515520
Heat Dispersion15510101515120
Damage2641081010 (3)212 (3)
Starship (112) Infra-Knife2C 1-2

B 2-3

A/S 3

X 1-3

Fire Rate1515510510115
Heat Dispersion13355779113
Damage2641081210 (6)12 (7)214 (8)
Starship (113) Cyclotron2C 1-2

B 2-3

A/S 3

X 1-3

Fire Rate15155101015120
Heat Dispersion10202025253030351040
Damage264108121012214

Notes:

1. C class actually draws two stats.

2. Damage Stats visually indicated on upgrade in-game do not appear to reflect actual in game results.

3. Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades. This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.

Upgrading Living Ship Technology[ | ]

Technology Blueprints[ | ]

These upgrades can be made by the player after completing the Starbirth mission.

Technology / UpgradeEffect
Neural AssemblyLaunch/Take-off System
Pulsing HeartLiving Ship Flight Booster
Singularity CortexLiving Ship Warp Drive
Scream SuppressorLiving Ship Hull Protection
Grafted EyesLiving Ship Laser Device
Spewing VentsLiving Ship Projectile Weapon

Upgrade Modules[ | ]

Module

Name

Stats

Drawn

Module

Improves

C-ClassB-ClassA-ClassS-Class
MinMaxMinMaxMinMaxMinMax
Neural AssemblyAlwaysLaunch Cost5101015152020
Automatic RechargingNoYes
Pulsing Heart1-2Fuel Efficiency5101015152020
Maneuverability17.5112516518
Boost110101510201025
AlwaysTeleport ReceiverActivated (Hidden)
Singularity CortexAlwaysHyperdrive Range50100100150150200200250
PossibleWarp Cell Efficiency100100
AlwaysHyperdrive ScrambleActivated (Hidden)
Scream SuppressorAlwaysShield Strength0.050.10.050.10.10.20.2 (30)
ScanActivated (Hidden)
Grafted Eyes11-2Heat Dispersion1035355555757595
Damage30404050506060 (24)70 (27)
Spewing Vents11-2Fire Rate011222.1 (3)
Heat Dispersion01122319002700 (3)
Damage8161220162420 (6)28 (8)

Notes:

1. Damage Stats visually indicated on upgrade in-game do not appear to reflect actual in game results.

2. Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in each type of inventory slot (eg. cargo and technology slots). This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.

Upgrading A Starship Class or Size[ | ]

Players can upgrade their ship with additional inventory slots or class upgrade using the Starship Outfitting Terminal. Core stats will be upgraded following the archetype's rules and based on the unique seed for the ship, which means they'll always be the same for a given ship.

Upgrading a starship's class will increase the maximum number of slots it can have. That means, a player can upgrade a ship's class in order to apply more 'Storage Augmentation' units after that ship's slots have maxed-out.

Starting with the Outlaws update, ships now have a "Cargo" inventory tab that's similar to the exosuit's. The Cargo inventory space can be expanded up to 21 slots for most ships, or 42 slots for haulers.

Starship destruction[ | ]

If your starship is destroyed in space, don't worry! You will spawn in the nearest space station in your ship. You will lose all the resources stored in your ship's hold, unless you follow the "grave icon" (atlas shaped icon). Once you get there you will be able to collect your resources. It is possible that pirates loot your grave before you arrive, and you will lose all those resources. Your ship may have technologies damaged (except for pulse drive). Your pulse drive will also be refilled when you respawn.

If your starship is destroyed in space while in Survival Mode things are a little different. You lose your ship inventory permanently, and wake up a good distance away from your crashed ship on the surface of the nearest planet. Like Normal Mode, your ship will also have several damaged components.

Starship destruction in Permadeath mode results in the game ending, and your save being deleted.

While not in a battle, the shield recharges on its own. While in battle, some of the containers from destroyed ships will recharge the shield, or you can recharge it yourself with catalysts.

Version Differences[ | ]

  • Atlas Rises allowed ships to fly lower than before. Crashing ships in the ground or in props could damage them.
  • NEXT allowed for even lower flight, removed environmental ship damage and reduced the average damage caused by pirates.
  • Living Ship added the Living Ship archetype, hatched from Void Eggs.
  • Outlaws added the Solar ship, and increased the number of ships in a player's fleet from six to nine.
  • Endurance added the ability to expand inventory for Living Ships.
  • Fractal added three more ship slots from nine up to twelve.
  • Interceptor added Salvaged ships, obtained from crashed interceptors.

Pre-order starships[ | ]

Two different starships were available as bonuses for pre-ordering No Man's Sky. PlayStation 4 players received Alpha Vector (known in-game as the Domanish s84) and PC players received Horizon Omega.

Pre-release starships[ | ]

For a list of pre-release ships, refer to the Pre-release ships page.

Additional Information[ | ]

The looks of the ships, like everything else, are procedurally generated.

Before the Pathfinder update, the technologies and storage space were dependent on your current progress of the game and the kind of ship you currently owned.

Gallery[ | ]

  • Starship (114)

    A few more starships

  • Starship (115)

    Shuttle

  • Starship (116)

    Fighter

  • Starship (117)

    Explorer

  • Starship (118)

    Hauler

  • Starship (119)

    An Exotic starship

  • Starship (120)

    Living Ship

co*ckpit view[ | ]

  • Starship (121)

    Living Ship co*ckpit view

  • Starship (122)

    Fighter co*ckpit view

  • Starship (123)

    Fighter co*ckpit view

  • Starship (124)

    Shuttle co*ckpit view

  • Starship (125)

    Explorer co*ckpit view

  • Starship (126)

    Hauler co*ckpit view

  • Starship (127)

    Hauler co*ckpit view

  • Starship (128)

    Exotic co*ckpit view

  • Starship (129)

    Solar co*ckpit view

Historical links[ | ]

The following links have been retained for historical interest, and should not be referenced for current gameplay.

References[ | ]

Starship (2024)

FAQs

What is so special about Starship? ›

It is the tallest rocket ever built — 397 feet tall, or about 90 feet taller than the Statue of Liberty including the pedestal. And it has the most engines ever in a rocket booster: The Super Heavy has 33 of SpaceX's powerful Raptor engines sticking out of its bottom.

How much does a Starship cost? ›

Taking a look at Starship's costs.

However, Starship is still very much a development program, and Payload estimates it currently costs around $90 million for SpaceX to build a fully stacked Starship rocket. The vast majority of this cost goes toward the rocket's 39 Raptor engines and labor expenses.

What happened to Starship delivery? ›

Autonomous delivery robot company Starship Technologies has announced that it has paused deliveries from Tesco Express stores as it moves to 'focus on working with Booker', according to a company statement.

How much does a Starship robot cost? ›

Starship's robots cost US$5500 in 2018, and it was hoped to reduce this to $2250. Fully-charged they can run for 18 hours.

Why did the Starship fail? ›

On Starship's inaugural launch last April, several of the booster's 33 methane-fueled engines failed and the booster did not separate from the spacecraft, causing the entire vehicle to explode and crash into the gulf four minutes after liftoff.

How many passengers can a Starship carry? ›

Interplanetary Transportation

The fully reusable Starship system uses on-orbit propellent transfer to enable the transport of up to 100 people to Mars or other distant destinations.

What fuel does Starship use? ›

Starship's Raptor engines burn liquid oxygen and liquid methane, neither of which, fortunately, is toxic to the environment. Still, dumping garbage into the ocean is not the most respectable behavior, although the world's space agencies and launch operators have been doing that for decades.

How much does it cost to fuel a Starship? ›

SpaceX on a path to eventually reduce the cost of a single flight of a fully reusable Starship rocket to less than $10 million. The cost of fuel is about $1M. Where's the other $9M coming from? at $90M per current disposable flight, that's vehicle cost at 100 reuses is $1M per flight in operating capital amortization.

How is Starship so cheap? ›

The midsize rocket's booster doesn't get discarded. Instead, after each launch, it lands to fly another day. With this technology, SpaceX was able to offer cheap and quick turnaround launches at around $67 million per flight. That's about $1,500 per pound of payload.

How fast is Starship delivery? ›

They travel at ~4mph – similar to a fast pedestrian walking speed – and are inherently safe.

Who owns Starship? ›

Starship robots are created and operated by Starship Technologies, headquartered in San Francisco and with R&D facilities in Estonia and Finland. The company was founded in 2014 by two Skype co-founders, Ahti Heinla and Janus Friis.

How long will Starship robot wait for you? ›

Our robots are very busy and after 12 minutes of waiting, your delivery will be cancelled. If you miss your delivery, your order will still be charged for. Can I change my delivery location? To change your delivery location please contact our Customer Support Team and let them know where you need to reroute the robot.

How much will Starship cost to fly in? ›

A SpaceX Super Heavy Starship that cost $50 million to build in 2025 that is successfully flown ten times over 2025-2026 would have about $70 million in costs over ten flights. The average per flight costs would be about $12 million per flight. The original build cost would be $5 million cost per ten flights.

How much does each Starship cost to build? ›

SpaceX Starship
Project costAt least US$5 billion
Cost per launch$100 million (expendable)
Size
Height121.3 m (398 ft)
Diameter9 m (30 ft)
44 more rows

How far can starship robots travel? ›

This can vary depending on the area, but our robots generally work on a maximum 2 mile distance from the store. Please note: there may be some areas where we can't deliver – please check in-app for available merchants. Previous How does a customer order a robot delivery?

Why is Starship different from other rockets? ›

Both components are reusable. This makes Starship different from SpaceX's workhorse Falcon 9 rocket, where only the first stage and fairings are reused. Elon Musk believes that such a reusable system will reduce the launch cost to $10 million.

What are the benefits of Starship? ›

Its ability to carry up to 150 tons of cargo to orbit and its full reusability can open the doors to the space economy for smaller companies and countries by reducing costs by an estimated twentyfold. With the starship, transportation to low Earth orbit could cost hardly more than an overseas express shipment one day.

Is Starship the most powerful rocket ever? ›

ever built, on 3rd test flight. https://abc13.

What is a fun fact about Starship? ›

Both Starship and Super Heavy would be fully reusable, making it the first such system. The combined Super Heavy–Starship system is the tallest rocket ever, reaching a height of 120 meters (394 feet). Starship has two planned configurations, one for carrying cargo and one for carrying astronauts.

Top Articles
Latest Posts
Article information

Author: Pres. Carey Rath

Last Updated:

Views: 5411

Rating: 4 / 5 (61 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Pres. Carey Rath

Birthday: 1997-03-06

Address: 14955 Ledner Trail, East Rodrickfort, NE 85127-8369

Phone: +18682428114917

Job: National Technology Representative

Hobby: Sand art, Drama, Web surfing, Cycling, Brazilian jiu-jitsu, Leather crafting, Creative writing

Introduction: My name is Pres. Carey Rath, I am a faithful, funny, vast, joyous, lively, brave, glamorous person who loves writing and wants to share my knowledge and understanding with you.