Temple of the Ancients - Final Fantasy VII Guide - IGN (2024)

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Temple of the Ancients

Head for the temple in the middle of the forest and climb the steps to reach the altar. When Tseng gives you the Keystone, place it on the altar and you'll be transported inside the Temple. When the strange creature beckons you, follow him to his chamber. Though this area appears complicated, the path is actually quite linear. Head right, up the short flight of steps and left, right and down the steps, through the archway, down the vines, and right under the long set of steps. Open the chest to find the TRIDENT and head right, up the vines, left and up the steps, and up another set of vines. Pick up the MIND SOURCE, head down the steps, and enter the creature's chamber. Open the chest to find the SILVER RIFLE and exit. Head back up the stairs, down the vines, and through the archway. Pick up the TURBO ETHER, go down the long set of steps, through another archway and down the steps, left behind the pillar, and down the vines. Open the chest to find the ROCKET PUNCH and note the second Ancient and the corridor it disappears into. Go down the stairs, right and up the vines, up the stairs and through the archway, down the stairs and up the vines, and left to pick up the LUCK PLUS MATERIA. Go back the way you came and enter the doorway taken by the Ancient.

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Make your way to the right by ducking under the gaps in the rolling boulders until you reach the center pool and pick up the MORPH MATERIA. Continue all the way to the right to deactivate the booby trap and follow Aeris back to the pool. Head right to reach a clock-like room moderated by the Time Guardian. By moving the hands of the clock, you'll be able to create a walkway between your current location and the path you wish to take. Begin by touching the second hand and you'll be knocked off, plunging to the chamber below. Defeat the two Ancient Dragons and open the chest to find the NAIL BAT. Leave the room and you'll find yourself back in the first area. Make your way back to the clock-like room and explore the numbered passages* in any order (except VI and XII). When you're ready to move on, take passage VI. In this area, a particularly playful Ancient will play hide and seek with the key to the next room. Catch the little rascal to unlock the door* and open the chest on the lowest level to find the WORK GLOVE. Return to the upper-most level and enter the inner sanctum.

Red Dragon & Demons Gate Boss Battle


Make your way to the right and defeat the Red Dragon. Pick up the BAHAMUT MATERIA, proceed to the right, and examine the object floating above the altar. Return to the clock-like room and take passage XII. Head for the exit and defeat Demons Gate.

STRATEGY

Red Dragon:
This beast uses physical and Fire-based attacks; equip [Fire-element]-[Elemental] defensive combination or the Fire Ring and items that increase your Vitality, such as the Protect Vest. Begin by using Big Guard and casting Regen (if you've acquired it) on your entire party. Cast Slow on your opponent (or use Seal Evil or Dazers if you have them to paralyze it if you'd rather) and use Bio to inflict damage and cause Poison status. [DRAGON ARMLET]

Demons Gate:
Demons Gate moves swiftly and uses attacks that can cause significant damage to your whole party or cause Petrify. You may wish to equip the Jem Ring and the Heal Materia (unless you prefer to use Softs). Begin with Big Guard, cast Slow on Demons Gate, and Regen on your allies. Use physical attacks and Limit Breaks as they become available, making sure you maintain the HP of your party members. [GIGAS ARMLET]

*NOTES

Exploring the numbered passages:
-[I]: chest containing enemies (Jemnezmy + two Toxic Frogs)
-[II]: dead end
-[III]: chest containing enemies (two 8 Eyes)
-[IIII]: chest containing the PRINCESS GUARD
-[V]: chest containing a RIBBON
-[VI]: door to the inner sanctum
-[VII]: chest containing the TRUMPET SHELL
-[VIII]: chest containing a MEGALIXIR
-[IX]: dead end
-[X]: rolling boulder booby trap (entry point)
-[XI]: dead end
-[XII]: exit

Hide and seek:
When the Ancient ducks into one passage, it'll pop out from a different one, moving in a set pattern. Your task will be to figure out which doorway the guard will come out of and catch it by entering that passage. You could just follow him in and our of every door until you figure out the whole pattern; or just jump down (press [O] at the left end of walkway) to the middle level and enter the passage second from the right to catch him right away.

Up Next: City of the Ancients

PreviousThe KeystoneNextCity of the Ancients

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Temple of the Ancients - Final Fantasy VII Guide - IGN (1)

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Temple of the Ancients - Final Fantasy VII Guide - IGN (2024)

FAQs

Is Temple of the Ancients the point of no return? ›

The Temple of the Ancients is a minor point of no return, as once it is entered, it cannot be exited until it is completed. The game warns the player about this when they attempt to save within the temple.

What level should I be at Temple of the Ancients? ›

So it's time to head out of the park and to the Temple of the Ancients. Your team consists now of Cloud, Aerith, and one more lucky winner. It's seriously recommended to be around levels 35 to 40 at this point. I also recommend finding Big Guard enemy skill if you don't know it yet.

What is the point of no return in FF7 Rebirth? ›

FF7 Rebirth's point of no return isn't until a bit after the Gold Saucer date. All side quests can be finished through the beginning of Chapter 13. FF7 Rebirth gives a clear warning when the time comes, so it doesn't end up being confusing.

Does the gift to Aerith matter? ›

Both the Pink Hairclip and the Gold Bracelet Have No Impact

Regardless of which option you choose, the store owner will convince Cloud to buy the yellow floral hairpin instead. Aerith will prefer to have this gift anyway, so both initial choices won't matter in the end.

What do you lose when Aerith dies? ›

IIRC you only lose her weapon and armor. Her materia and accessory will be back in your inventory. Thanks for your help, pal! Good looking out.

How to romance tifa FF7 Rebirth? ›

How to romance Tifa in Final Fantasy 7 Rebirth. You need to have Tifa as your highest relationship level with Cloud during Chapter 8 and Chapter 12 to romance Tifa in FF7 Rebirth. This ensures you get to experience a mini date and more expansive date during both visits to the Gold Saucer.

Is anything missable in FF7 Rebirth? ›

Is the any item missable in the game? No. If you miss weapons, they pop up in later shops. And if there is a specific accessory in a chapter where you can't naturally travel back, chapter select is available in New game plus.

How do you get the secret ending in FF7? ›

Dirge of Cerberus -Final Fantasy VII-

By collecting all three G Reports during the game, the player can unlock a secret ending that shows "G" awakening in a flooded cavern and recovering Weiss's body, which was left there after the destruction of Omega.

Can you leave the Temple of the Ancients? ›

No, once you use the Keystone and get to the screen with all the crazy stairs you cannot leave until you complete the temple.

Should you pick Tifa or Aerith? ›

Summary. Make strategic decisions to date either Tifa or Aerith in Final Fantasy 7 Rebirth for unique romantic scenes. Tifa offers organic history and support, while Aerith presents emotional impact and a canon love interest storyline.

Should you wake up Tifa or Aerith? ›

In "Rough Waters", during the initial quest "Escape to the Surface", Tifa and Aerith will have fallen on the floor before the battle against Abzu. Choosing Tifa will make it more likely to get her scene, while choosing Aerith will make it more likely to get hers.

Does Cloud kiss Aerith? ›

If you get the intimate version of Aerith's date in the game, she and Cloud will almost share a kiss. It's tragic that they don't, but this decision on the part of the writers does provide some closure. In a sense, Aerith has always been destined to draw the short end of the stick and to fall just short of her dreams.

Is there a point of no return in FF16? ›

As you progress through Clive's story, you will eventually come across a point of no return, where proceeding forward will lock you out of previous content.

What is the point of no return in Chapter 12 of rebirth? ›

End of Chapter 12 Marks the Point of No Return

This means that any side activities around the map will be inaccessible until you finish the main story so it is recommended to finish every side activities first before riding the Tiny Bronco at the end of Chapter 12.

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